Rotation One

Game 1 – Rhythm Switch

Number of Players - 10 or more

Rules

Players should sit in a circle. One player leaves the room for a moment; this player will be the guesser.

While the guesser is away, another player is selected to be the rhythm leader. This player should create a rhythm by clapping their hands or slapping the floor (or using chopsticks). The rest of the players should mimic this rhythm.

The leader can change the rhythm as they wish and everyone must follow the new beat. When the guesser returns to the room, they must guess who is the leader. If correct, the leader becomes the guesser for the next round.

Game 2 – Group Juggle

Number of Players - 6 or more

Rules

Players should form a circle. As leader, find an object and put it in the center of the circle.

 Players must pass or toss the object around the circle for a minute, or until everyone has held the object. The group should then create a goal for the next round, using the same object. Example: Increasing speed, accuracy, taking turns, etc.)

 More or different object can be added to the circle to increase the challenge. This is a good game to practice realistic goal setting.

Breathing - 5 Belly Breaths

Rhythm - Class clap, Counting

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Rotation Two